Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as hunting stealth.
Gameplay will focus on two key elements - swordfighting, and a style of stealth that is more fast-paced and action-oriented.
Cutting entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects at will along a geometrical plane using a free slicing mode.
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